home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 30
/
PC Gamer IT CD 30 1-2.iso
/
MOTS
/
GAMEDATA
/
RESOURCE
/
JKMRES.GOO
/
3do_dflt.3do
< prev
next >
Wrap
Text File
|
1998-02-25
|
3KB
|
114 lines
# MODEL 'Dflt.3do' created from 'C:\Jedi\Products\JK\Data\3DO\Default\Dflt.prj in VISUAL mode with ver2.18.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: DFLT.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.017321
# Insertion offset
INSERT OFFSET 0.000000 -0.010000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME Object01
RADIUS 0.017321
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
# num: x: y: z: i:
0: -0.010000 -0.010000 -0.010000 0.000000
1: 0.010000 -0.010000 -0.010000 0.000000
2: 0.010000 -0.010000 0.010000 0.000000
3: -0.010000 -0.010000 0.010000 0.000000
4: -0.010000 0.010000 -0.010000 0.000000
5: 0.010000 0.010000 -0.010000 0.000000
6: 0.010000 0.010000 0.010000 0.000000
7: -0.010000 0.010000 0.010000 0.000000
TEXTURE VERTICES 6
0: -0.002610 0.002623
1: 32.002621 0.002623
2: 32.002621 -32.002605
3: -0.002610 -32.002605
4: -0.002610 0.002626
5: 32.002621 0.002626
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577350 -0.577350
1: 0.577350 -0.577350 -0.577350
2: 0.577350 -0.577350 0.577350
3: -0.577350 -0.577350 0.577350
4: -0.577350 0.577350 -0.577350
5: 0.577350 0.577350 -0.577350
6: 0.577350 0.577350 0.577350
7: -0.577350 0.577350 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 4 0, 0 1, 1 2, 2 3, 3
1: 0 0x0000 4 3 0 0.0000 4 0, 0 4, 4 5, 5 1, 1
2: 0 0x0000 4 3 0 0.0000 4 1, 1 5, 5 6, 2 2, 2
3: 0 0x0000 4 3 0 0.0000 4 2, 2 6, 2 7, 3 3, 3
4: 0 0x0000 4 3 0 0.0000 4 3, 3 7, 3 4, 4 0, 0
5: 0 0x0000 4 3 0 0.0000 4 4, 4 7, 3 6, 2 5, 5
FACE NORMALS
# num: x: y: z:
4: 0.000000 -1.000000 0.000000
4: 0.000000 0.000000 -1.000000
4: 1.000000 0.000000 0.000000
4: 0.000000 0.000000 1.000000
4: -1.000000 0.000000 0.000000
4: 0.000000 1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll:
0: 0x0000 0x00001 0 -1 0 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 Object01